GEOS 3.14.0dev
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#include <SnappingNoder.h>
Public Member Functions | |
SnappingNoder (double p_snapTolerance) | |
std::vector< SegmentString * > * | getNodedSubstrings () const override |
void | computeNodes (std::vector< SegmentString * > *inputSegStrings) override |
Computes the noding for a collection of SegmentStrings. | |
Nodes a set of segment strings snapping vertices and intersection points together if they lie within the given snap tolerance distance. Vertices take priority over intersection points for snapping. Input segment strings are generally only split at true node points (i.e. the output segment strings are of maximal length in the output arrangement).
The snap tolerance should be chosen to be as small as possible while still producing a correct result. It probably only needs to be small enough to eliminate "nearly-coincident" segments, for which intersection points cannot be computed accurately. This implies a factor of about 10e-12 smaller than the magnitude of the segment coordinates.
With an appropriate snap tolerance this algorithm appears to be very robust. So far no failure cases have been found, given a small enough snap tolerance.
The correctness of the output is not verified by this noder. If required this can be done by noding::ValidatingNoder
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inline |
Creates a snapping noder using the given snap distance tolerance.
p_snapTolerance | points are snapped if within this distance |
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overridevirtual |
Computes the noding for a collection of SegmentStrings.
Some Noders may add all these nodes to the input SegmentStrings; others may only add some or none at all.
segStrings | a collection of SegmentString s to node The caller remains responsible for releasing the memory associated with the container and its elements. |
Implements geos::noding::Noder.
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overridevirtual |
Implements geos::noding::Noder.