GEOS 3.14.0dev
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Functions to compute the orientation of basic geometric structures including point triplets (triangles) and rings. More...
#include <Orientation.h>
Public Types | |
enum | { CLOCKWISE = -1 , COLLINEAR = 0 , COUNTERCLOCKWISE = 1 , RIGHT = -1 , LEFT = 1 , STRAIGHT = 0 } |
Static Public Member Functions | |
static int | index (const geom::CoordinateXY &p1, const geom::CoordinateXY &p2, const geom::CoordinateXY &q) |
Returns the orientation index of the direction of the point q relative to a directed infinite line specified by p1-p2. | |
static bool | isCCW (const geom::CoordinateSequence *ring) |
static bool | isCCWArea (const geom::CoordinateSequence *ring) |
Functions to compute the orientation of basic geometric structures including point triplets (triangles) and rings.
Orientation is a fundamental property of planar geometries (and more generally geometry on two-dimensional manifolds).
Orientation is notoriously subject to numerical precision errors in the case of collinear or nearly collinear points. JTS uses extended-precision arithmetic to increase the robustness of the computation.
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static |
Returns the orientation index of the direction of the point q relative to a directed infinite line specified by p1-p2.
The index indicates whether the point lies to the Orientation::LEFT
or Orientation::RIGHT
of the line, or lies on it Orientation::COLLINEAR
. The index also indicates the orientation of the triangle formed by the three points ( Orientation::COUNTERCLOCKWISE
, Orientation::CLOCKWISE
, or Orientation::STRAIGHT
)
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static |
Computes whether a ring defined by a geom::CoordinateSequence is oriented counter-clockwise.
This algorithm is guaranteed to work with valid rings. It also works with "mildly invalid" rings which contain collapsed (coincident) flat segments along the top of the ring. If the ring is "more" invalid (e.g. self-crosses or touches), the computed result may not be correct.
ring | a CoordinateSequence forming a ring (with first and last point identical) |
IllegalArgumentException | if there are too few points to determine orientation (< 4) |
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static |
Tests if a ring defined by a CoordinateSequence is oriented counter-clockwise, using the signed area of the ring.
This algorithm is guaranteed to work with valid rings. For invalid rings (containing self-intersections), the algorithm determines the orientation of the largest enclosed area (including overlaps). This provides a more useful result in some situations, such as buffering.
However, this approach may be less accurate in the case of rings with almost zero area. (Note that the orientation of rings with zero area is essentially undefined, and hence non-deterministic.)
ring | a CoordinateSequence forming a ring (with first and last point identical) |