GEOS 3.14.0dev
|
Contains classes and interfaces implementing fundamental computational geometry algorithms. More...
Namespaces | |
namespace | distance |
Classes to compute distance metrics between geometries. | |
namespace | locate |
Classes which determine the Location of points in geometries. | |
Classes | |
class | Angle |
Utility functions for working with angles. More... | |
class | BoundaryNodeRule |
An interface for rules which determine whether node points which are in boundaries of lineal geometry components are in the boundary of the parent geometry collection. More... | |
class | CentralEndpointIntersector |
Computes an approximate intersection of two line segments by taking the most central of the endpoints of the segments. More... | |
class | Centroid |
Computes the centroid of a Geometry of any dimension. More... | |
class | CGAlgorithmsDD |
Implements basic computational geometry algorithms using extended precision float-point arithmetic. More... | |
class | ConvexHull |
Computes the convex hull of a Geometry. More... | |
class | Distance |
Functions to compute distance between basic geometric structures. More... | |
class | HCoordinate |
Represents a homogeneous coordinate in a 2-D coordinate space. More... | |
class | InteriorPointArea |
Computes a point in the interior of an areal geometry. The point will lie in the geometry interior in all except certain pathological cases. More... | |
class | InteriorPointLine |
Computes a point in the interior of an linear geometry. More... | |
class | InteriorPointPoint |
Computes a point in the interior of an point geometry. More... | |
class | Intersection |
Functions to compute intersection points between lines and line segments. More... | |
class | Length |
Functions for computing length. More... | |
class | LineIntersector |
A LineIntersector is an algorithm that can both test whether two line segments intersect and compute the intersection point if they do. More... | |
class | MinimumAreaRectangle |
class | MinimumDiameter |
Computes the minimum diameter of a geom::Geometry. More... | |
class | NotRepresentableException |
Indicates that a HCoordinate has been computed which is not representable on the Cartesian plane. More... | |
class | Orientation |
Functions to compute the orientation of basic geometric structures including point triplets (triangles) and rings. More... | |
class | PointLocation |
Functions for locating points within basic geometric structures such as lines and rings. More... | |
class | PointLocator |
Computes the topological relationship (Location) of a single point to a Geometry. More... | |
class | PolygonNodeTopology |
class | RayCrossingCounter |
Counts the number of segments crossed by a horizontal ray extending to the right from a given point, in an incremental fashion. More... | |
class | RobustDeterminant |
Implements an algorithm to compute the sign of a 2x2 determinant for double precision values robustly. More... | |
Functions | |
std::ostream & | operator<< (std::ostream &o, const HCoordinate &c) |
Contains classes and interfaces implementing fundamental computational geometry algorithms.
Geometrical algorithms involve a combination of combinatorial and numerical computation. As with all numerical computation using finite-precision numbers, the algorithms chosen are susceptible to problems of robustness. A robustness problem occurs when a numerical calculation produces an incorrect answer for some inputs due to round-off errors. Robustness problems are especially serious in geometric computation, since they can result in errors during topology building.
There are many approaches to dealing with the problem of robustness in geometrical computation. Not surprisingly, most robust algorithms are substantially more complex and less performant than the non-robust versions. Fortunately, JTS is sensitive to robustness problems in only a few key functions (such as line intersection and the point-in-polygon test). There are efficient robust algorithms available for these functions, and these algorithms are implemented in JTS.
Runtime performance is an important consideration for a production-quality implementation of geometric algorithms. The most computationally intensive algorithm used in JTS is intersection detection. JTS methods need to determine both all intersection between the line segments in a single Geometry (self-intersection) and all intersections between the line segments of two different Geometries.
The obvious naive algorithm for intersection detection (comparing every segment with every other) has unacceptably slow performance. There is a large literature of faster algorithms for intersection detection. Unfortunately, many of them involve substantial code complexity. JTS tries to balance code simplicity with performance gains. It uses some simple techniques to produce substantial performance gains for common types of input data.